RTC401 Instructional Technology and Media for E-learning

Code RTC401
Name Instructional Technology and Media for E-learning
Status Compulsory/Courses of Limited Choice
Level and type Post-graduate Studies, Academic
Field of study Computer Science
Faculty
Academic staff Atis Kapenieks, Žanis Timšāns, Bruno Žuga, Viktors Zagorskis, Sabīne Grīnberga
Credit points 5.0 (7.5 ECTS)
Parts 1
Annotation The aim of the course is to enhance students’ perspectives and views of technology as it relates to teaching, learning, and training, as well as to enhance their skills of e-learning development and application..
The course consists of four parts:.
In the first part, students will explore multidisciplinary interconnections between pedagogy, technology, cognitive science, graphic design, and human-computer interaction. They will practice in designing a variety of multimedia materials and activity types as well as in the meaningful applications of associated learning theories. This part will also introduce the students to basic graphic design principles as they apply to the development of instructional materials..
The second part will focus on creation of interactive learning materials using authoring environments, HTML5, CSS3 and JavaScript. Students will learn to analyse needs, design, develop, implement and evaluate an interactive learning object, following a systematic instructional design process such as defined by ADDIE..
During the third part of the course, students will learn the educational video production process from conception to publication. Students will be actively involved in video production, including writing scripts, creating storyboards, shooting and editing with the aim of producing their own instructional video material or a short film. Participants will learn the basics of production stage, will gain skills in working with a portable audio and video equipment, and learn to evaluate the composition, select the appropriate lighting and shoot material. In the post-production stage, participants will learn the basics of video editing, they will learn to add graphics material, as well as prepare edited videos for publication on the web. Keeping in mind the goal of preparing a video of excellent quality, the course will provide an overview of the latest tools for instructional video shooting, audio recording, sound processing, editing, and informational graphics. Recommendations on effective technology application methods will also be given..
In the fourth part of the course, students will be informed about the best examples of e-learning course development, delivery, and support. Students will be introduced to a best practice course “Introduction to knowledge society technology” that is a survey of knowledge society technologies developed from the second half of 20th century to nowadays. During this part of the course, students will be informed with such concepts as software and hardware and networking and cloud services. By the end of the fourth part of the course, students will be able to look at the future developments of knowledge society technology and state of the art inventions based on real knowledge of future directi.
Goals and objectives
of the course in terms
of competences and skills
After completing the course participants will be able to: 1. Study, compare, and assess the main pedagogical and technological aspects of digital learning environments; 2. Apply useful strategies and technological tools to improve teaching and learning in digital learning environments; 3. Implement activities to measure, evaluate, and assess students’ learning progresses; 4. Analyse needs and design, develop and evaluate interactive learning objects using HTML5, CSS3, JavaScript and authoring environments; 5. Plan and produce a quality instructional video material or a short film (pre-production, production and post-production); 6. Assess the quality of e-learning applications and courses.
Learning outcomes
and assessment
Students are able to analyse, compare, and evaluate the main pedagogical and technological aspects of digital learning environments. - Questions-based test. Assessed on a 10-point scale.
Students are able to assess technology in education and design useful strategies and tools to support teaching and learning. - Group work, assessed on a 10-point scale.
Students are able to design and implement activities to measure, evaluate, and assess students’ learning progress. - Group work, assessed on a 10-point scale.
Students demonstrate skills in use of authoring environments, HTML5, CSS3 and JavaScript. - Assignment, assessed in on a 10-point scale.
Students are able to assess needs, design, develop, and implement interactive learning objects using systematic instructional design process. - Assignment, assessed in on a 10-point scale.
Students are able to test and appraise the usability of existing applications. - Assignment, assessed as Pass/Fail.
Students are able to produce quality instructional video material or a short film. - Group work, assessed in on a 10-point scale.
Students are able to assess the quality of e-learning applications and courses. - Assignment, assessed as Pass/Fail.
Students are able to explain and discuss e-learning technology aspects. - Assignment, assessed as Pass/Fail.
Students can enhance their own competences and are able to take responsibility for the results achieved both individually and in teams. They can plan and introduce innovations in e-learning technologies. - Assignment, assessed as Pass/Fail.
Course prerequisites Bachelor’s degree. Basic computer skills, skills working with cloud services and multimedia.

[Extended course information PDF]