|Name||Instructional Technology and Media for E-learning|
|Status||Compulsory/Courses of Limited Choice|
|Level and type||Post-graduate Studies, Academic|
|Field of study||Computer Science|
|Academic staff||Atis Kapenieks, Žanis Timšāns, Bruno Žuga, Viktors Zagorskis, Sabīne Grīnberga|
|Credit points||5.0 (7.5 ECTS)|
The aim of the course is to enhance students’ perspectives and views of technology as it relates to teaching, learning, and training, as well as to enhance their skills of e-learning development and application..
The course consists of four parts:.
In the first part, students will explore multidisciplinary interconnections between pedagogy, technology, cognitive science, graphic design, and human-computer interaction. They will practice in designing a variety of multimedia materials and activity types as well as in the meaningful applications of associated learning theories. This part will also introduce the students to basic graphic design principles as they apply to the development of instructional materials..
During the third part of the course, students will learn the educational video production process from conception to publication. Students will be actively involved in video production, including writing scripts, creating storyboards, shooting and editing with the aim of producing their own instructional video material or a short film. Participants will learn the basics of production stage, will gain skills in working with a portable audio and video equipment, and learn to evaluate the composition, select the appropriate lighting and shoot material. In the post-production stage, participants will learn the basics of video editing, they will learn to add graphics material, as well as prepare edited videos for publication on the web. Keeping in mind the goal of preparing a video of excellent quality, the course will provide an overview of the latest tools for instructional video shooting, audio recording, sound processing, editing, and informational graphics. Recommendations on effective technology application methods will also be given..
In the fourth part of the course, students will be informed about the best examples of e-learning course development, delivery, and support. Students will be introduced to a best practice course “Introduction to knowledge society technology” that is a survey of knowledge society technologies developed from the second half of 20th century to nowadays. During this part of the course, students will be informed with such concepts as software and hardware and networking and cloud services. By the end of the fourth part of the course, students will be able to look at the future developments of knowledge society technology and state of the art inventions based on real knowledge of future directi.
Goals and objectives
of the course in terms
of competences and skills
Students are able to analyse, compare, and evaluate the main pedagogical and technological aspects of digital learning environments. - Questions-based test. Assessed on a 10-point scale.
Students are able to assess technology in education and design useful strategies and tools to support teaching and learning. - Group work, assessed on a 10-point scale.
Students are able to design and implement activities to measure, evaluate, and assess students’ learning progress. - Group work, assessed on a 10-point scale.
Students are able to assess needs, design, develop, and implement interactive learning objects using systematic instructional design process. - Assignment, assessed in on a 10-point scale.
Students are able to test and appraise the usability of existing applications. - Assignment, assessed as Pass/Fail.
Students are able to produce quality instructional video material or a short film. - Group work, assessed in on a 10-point scale.
Students are able to assess the quality of e-learning applications and courses. - Assignment, assessed as Pass/Fail.
Students are able to explain and discuss e-learning technology aspects. - Assignment, assessed as Pass/Fail.
Students can enhance their own competences and are able to take responsibility for the results achieved both individually and in teams. They can plan and introduce innovations in e-learning technologies. - Assignment, assessed as Pass/Fail.
|Course prerequisites||Bachelor’s degree. Basic computer skills, skills working with cloud services and multimedia.|